Most of the time you are doing some basic platforming, similar to Sonic 1, and it's not very fun. For most of the stages, the level design is kind of wack.
For example, the boss themes appear after every act. CD 1 is just basically the songs that have a set order, and CD 2 are songs that can re-appear anywhere and have no particular place.
My biggest problem with the game is the level design. You may be wondering what CD 1 and CD 2 mean. 2 soundtracks 2 ENTIRE SOUNDTRACKS (For those wondering how to access the default and alternate soundtrack options, there is a menu option labeled SOUNDTRACK. One of the most memorable moments is a race against Metal Sonic that is very fun. We use cookies and similar tools that are necessary to enable you to make purchases, to enhance your shopping experiences and to provide our services, as detailed in our Cookie Notice.We also use these cookies to understand how customers use our services (for example, by measuring site visits) so we can make improvements. This game has one of the best OSTs from the 16-Bit generation, it's some seriously impressive tracks for the time it was released. The stages are all distinct and contain some nice tracks. The special stage is ok, not bad but the weird perspective can make it hard to see the distance between you and some objects. 'Sonic CD is incredible' - (4. Do that for every stage and you'll get a good ending, OR you can get 50 rings at the end of each stage and complete a special stage to get 1/6 time stones, get all and you get the same results. Sonic CD now features both the US and Japanese soundtracks SEGA FOREVER FEATURES - PLAY FREE. The CXXFLAGS option can be removed if you do not want optimizations. If your distro is using gcc 8.x.x, then add the argument LIBS-lstdc++fs. To get a good future, you need to go to the past and destroy a robot probe. Go into the repo you just cloned with cd Sonic-CD-11-Decompilation. This is quite fun and challenging, as you never know what works and what doesn't. This can be quite hard to do unless you find a specific spot where keeping the speed without stopping is easy (an example would be two springs next to each other). To time travel, Sonic has to speed through a sign with the desired time and keep up the momentum for a few seconds. The Super-Peelout is a fun ability that Sonic has which lends him extra speed at the cost of the protection of the Spin-Dash. Every stage has a Present, Past, Bad Future, and Good Future, meaning that there are 4 iterations of each stage which is nuts when compared to other Sonic games. HOWEVER, Sonic CD decides to mess with time. The core of Sonic CD is like any other Sonic game, go from A to B, defeat the boss, rinse and repeat. Data-Discs has released a vinyl soundtrack for the Sega Mega Drive/Genesis game, Sonic Spinball composed by Composed by Howard Drossin, Brian Coburn and.